Tag Archives: pannellum

Pannellum 2.5

Pannellum 2.5 has now been released. As with Pannellum 2.4, this was a rather incremental release. The most noteworthy change is that equirectangular panoramas will now be automatically split into two textures if too big for a given device, which … Continue reading

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Pannellum 2.4

Yesterday, I released Pannellum 2.4.0. It doesn’t contain any major new features, although it does finally include translation support, which was an often requested feature. Also included are numerous minor improvements, a few new API functions, and quite a few … Continue reading

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Pannellum 2.3

With eight months elapsed since the release of Pannellum 2.2, it was time to release a new version of Pannellum. Actually, the release was well past due considering the plethora of bugfixes since the previous release, but there was a … Continue reading

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Pannellum 2.2

After a little over a year of work, I’ve just released Pannellum 2.2.0. New features in this release include an experimental API, instead of just a standalone viewer, for better integration with external code; support for the PosePitchDegrees and PoseRollDegrees … Continue reading

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Pannellum 2.1

Over the past five months, I have continued working on Pannellum and just released version 2.1.0. This release includes a number of improvements including a loading bar for equirectangular panoramas, “inertia,” configuration from Photo Sphere XMP data, more descriptive error … Continue reading

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