Category Archives: Programming

Pannellum 2.1

Over the past five months, I have continued working on Pannellum and just released version 2.1.0. This release includes a number of improvements including a loading bar for equirectangular panoramas, “inertia,” configuration from Photo Sphere XMP data, more descriptive error … Continue reading

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On Building for Windows

Having been a long-time user of free and open source software, I began giving back to the community in the summer of 2010 by producing Windows builds for Hugin, after the project had gone four releases without a Windows build. … Continue reading

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Nugacious

Finding random comparisons interesting and being disappointed with the limited and deterministic nature of Wolfram Alpha’s quantity comparisons, I created Nugacious to make random comparisons between physical quantities. Using a set of about 700,000 physical quantities extracted from DBpedia, an … Continue reading

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Pannellum 2.0

Two years in the making, I finally released Pannellum 2.0, which is a near complete rewrite. The renderer was replaced with raw WebGL, and multiresolution panorama support was added, along with a fallback CSS 3D renderer. Other additions include support … Continue reading

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CHDK on the Canon PowerShot ELPH 330 HS

I recently purchased a Canon PowerShot ELPH 330 HS point and shoot camera to replace my aging Canon PowerShot SD770 IS. The new camera has better sensitivity, a considerably wider field of view that will help with aerial photography, and … Continue reading

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