Category Archives: Programming

Camp Workcoeman Map App

Although I started mapping Camp Workcoeman years ago, I’ve always published this data as printed maps (and PDFs). I finally published my map in a different form: a mobile and web app. The apps are built using Mapbox GL, native … Continue reading

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Pannellum 2.2

After a little over a year of work, I’ve just released Pannellum 2.2.0. New features in this release include an experimental API, instead of just a standalone viewer, for better integration with external code; support for the PosePitchDegrees and PoseRollDegrees … Continue reading

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Bandwidth-efficient HDR WebGL Textures

Storing high dynamic range (HDR) images is a solved problem in general, such as using the excellent OpenEXR format. When is comes to the web, however, there are two major problems. The first is that web browsers don’t support any … Continue reading

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An Efficient Method of Serving Many Small Files

Certain types of web content, such as map tiles and image pyramids1, require serving many small files, but this can often be inconvenient. Transferring a large number of small files over SCP or SFTP is very slow, and managing these … Continue reading

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Automated Document Creation and Typesetting with LaTeX

Creating a new document class file and then using this class is usually considered the “correct” way to typeset a form or other document generated with data in . However, there’s also the quick-and-dirty method of creating a regular document … Continue reading

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