Category Archives: Programming

Pannellum 2.5

Pannellum 2.5 has now been released. As with Pannellum 2.4, this was a rather incremental release. The most noteworthy change is that equirectangular panoramas will now be automatically split into two textures if too big for a given device, which … Continue reading

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Preliminary Color Cycle Order Ranking Results

Last month, I presented a preliminary analysis of ranking color sets using responses collected in the Color Cycle Survey. Now, I extend this analysis to look at color ordering within a given color set. For this analysis, the same artificial … Continue reading

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Preliminary Color Cycle Set Ranking Results

Since I launched my color cycle survey in December, it has collected ~9.7k responses across ~800 user sessions. Although the responses are not as numerous as I’d like, there’s currently enough data for preliminary analysis. The data are split between … Continue reading

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Color Cycle Survey

A previous post about randomly generating color sets with a minimum perceptual distance addresses the technical aspects of generating sets of colors that are visually distinct for those with normal color vision as well as for those with color vision … Continue reading

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Randomly Generating Color Sets with a Minimum Perceptual Distance

Earlier this year, I released a color cycle picker that enforces a minimum perceptual distance between colors, including color vision deficiency simulations, with the goal of creating a better color cycle to replace the “category 10” color palette used by … Continue reading

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