Pannellum 2.5 has now been released. As with Pannellum 2.4, this was a rather incremental release. The most noteworthy change is that equirectangular panoramas will now be automatically split into two textures if too big for a given device, which means images up to 8192 px across, covering all consumer panoramic cameras, now have widespread support. There has also been a significant improvement of the rendering quality on certain mobile devices (the fragment shaders now use
highp precision), and support for partial panoramas has improved. Finally, there are an assortment of more minor improvements and bug fixes. See the changelog for full details. Pannellum also now has a Zenodo DOI (and a specific DOI for each new release).