Tag Archives: WebGL

Color Cycle Picker

The “category10” color palette, originally developed by Tableau, was adopted as the default color cycle for Matplotlib 2.0 and is also used by default by D3.js and Vega, along with other software packages. While more aesthetically pleasing than the old … Continue reading

Posted in , | Tagged , , , , , | Leave a comment

Bandwidth-efficient HDR WebGL Textures

Storing high dynamic range (HDR) images is a solved problem in general, such as using the excellent OpenEXR format. When is comes to the web, however, there are two major problems. The first is that web browsers don’t support any … Continue reading

Posted in | Tagged , , , | 12 Comments

Print Maps

Web maps, e.g. Google Maps, normally don’t print well, as their resolution is much lower than normal print resolution, not to mention the various other unwanted text and elements that print along with the map. While the unwanted elements can … Continue reading

Posted in | Tagged , , , , | 7 Comments

Pannellum 2.0

Two years in the making, I finally released Pannellum 2.0, which is a near complete rewrite. The renderer was replaced with raw WebGL, and multiresolution panorama support was added, along with a fallback CSS 3D renderer. Other additions include support … Continue reading

Posted in | Tagged , , , , , | 12 Comments

Pannellum 1.2

With a few new features, a few improvements, and a bug fix, Pannellum 1.2 has been released. The new release includes keyboard panning controls, support for a fallback URL if WebGL is not supported by a browser, clarified load button … Continue reading

Posted in | Tagged , , , , | 4 Comments