Tag Archives: programming

Print Maps

Web maps, e.g. Google Maps, normally don’t print well, as their resolution is much lower than normal print resolution, not to mention the various other unwanted text and elements that print along with the map. While the unwanted elements can … Continue reading

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Pannellum 2.0

Two years in the making, I finally released Pannellum 2.0, which is a near complete rewrite. The renderer was replaced with raw WebGL, and multiresolution panorama support was added, along with a fallback CSS 3D renderer. Other additions include support … Continue reading

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Kindle Weather Display

Ever since I first learned about electronic paper, I’ve thought it would be perfect to display some sort of regularly updated, but not real-time, data such as the current date, an agenda, or the weather forecast. Unfortunately, e-paper displays have … Continue reading

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Introducing “A Jackson Pollock-esque Art Generator”

Originally written in the desktop version of Processing, with PDF export, and intended to be used to generate backgrounds, “A Jackson Pollock-esque Art Generator” has now been ported to Processing.js, running in any HTML5 canvas compatible browser. Simply click and … Continue reading

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