Category Archives: Programming

Nugacious

Finding random comparisons interesting and being disappointed with the limited and deterministic nature of Wolfram Alpha’s quantity comparisons, I created Nugacious to make random comparisons between physical quantities. Using a set of about 700,000 physical quantities extracted from DBpedia, an … Continue reading

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Pannellum 2.0

Two years in the making, I finally released Pannellum 2.0, which is a near complete rewrite. The renderer was replaced with raw WebGL, and multiresolution panorama support was added, along with a fallback CSS 3D renderer. Other additions include support … Continue reading

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CHDK on the Canon PowerShot ELPH 330 HS

I recently purchased a Canon PowerShot ELPH 330 HS point and shoot camera to replace my aging Canon PowerShot SD770 IS. The new camera has better sensitivity, a considerably wider field of view that will help with aerial photography, and … Continue reading

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HTML5 Night Sky Viewer

For HopHacks last weekend, I wrote an HTML5 night sky viewer. Using D3.js and SunCalc, the 750 brightest stars are rendered using SVG and Javascript. One’s location can either be found using the HTML5 Geolocation API, or it can be … Continue reading

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Finishing Google Summer of Code

I have now merged the second phase of my Google Summer of Code project, unit support improvements, into the Inkscape trunk. Back in April when I proposed this project, I thought refactoring Inkscape’s unit support would be the easier part … Continue reading

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