Category Archives: Programming

Print Maps

Web maps, e.g. Google Maps, normally don’t print well, as their resolution is much lower than normal print resolution, not to mention the various other unwanted text and elements that print along with the map. While the unwanted elements can … Continue reading

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Pannellum 2.1

Over the past five months, I have continued working on Pannellum and just released version 2.1.0. This release includes a number of improvements including a loading bar for equirectangular panoramas, “inertia,” configuration from Photo Sphere XMP data, more descriptive error … Continue reading

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On Building for Windows

Having been a long-time user of free and open source software, I began giving back to the community in the summer of 2010 by producing Windows builds for Hugin, after the project had gone four releases without a Windows build. … Continue reading

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Nugacious

Finding random comparisons interesting and being disappointed with the limited and deterministic nature of Wolfram Alpha’s quantity comparisons, I created Nugacious to make random comparisons between physical quantities. Using a set of about 700,000 physical quantities extracted from DBpedia, an … Continue reading

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Pannellum 2.0

Two years in the making, I finally released Pannellum 2.0, which is a near complete rewrite. The renderer was replaced with raw WebGL, and multiresolution panorama support was added, along with a fallback CSS 3D renderer. Other additions include support … Continue reading

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